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Elias 4 - Audio middleware

Build your sound. Drive it with gameplay

Adaptive music. Data-driven audio. No sound banks. Support for all game engines and platforms.

For composers

Your composition. Every possible moment.

Gameplay-driven arrangements, transitions, variations and stingers. Move from exploration to action with ease.

Elias 4 - Music system
Adaptive arrangements Musical transitions Variations and accents
Explore the music system ↗
For sound designers

Sound design. Connected to gameplay.

Sample-perfect audio graphs. Gameplay parameters. Live authoring. Design the behaviour and hear it in context.

Elias 4 - Audio system
No sound banks Visual scripting Open API
Explore the audio system ↗

Raytraced acoustics. Hear the space.

Our latest innovation

Raytraced acoustics

Real-time impulse responses and convolution reverb, calculated from your level as the player moves through it.

Real-time impulse responses Convolution reverb Geometry-aware
Explore raytraced acoustics ↗
Integrations

Your engine. Your pipeline

Elias can be connected to public engines like Unreal or Godot, or be integrated to a custom engine.

Unreal
Unity
Godot
Custom engine
Learn

Introduction to elias

Product walkthroughs, tutorials and documentation.

Demos and technical walkthroughs

Youtube

Authoring, APIs and integration guides.

Online manual

Frequently asked questions

Elias a modern and powerful game audio middleware and sound engine built for creating interactive soundscapes and adaptive music for games and other media. With it's focus on ease of use and flexible workflows it sets itself apart from it's competitors by allowing you to create more with less effort and less risk.
Key features:
  • Fully spatialized
  • Visual Scripting
  • World leading adaptive music
  • No soundbanks
  • Supports all platforms
  • Integrates with any engine

Of course! We have licenses that fit all sizes of projects, and we also offer free trials. Just fill out this form and we'll get you hooked up right away!

Elias can easilly be connected to any public or custom engine. We currently provide integrations for Unreal, Unity and Godot out of the box, but we are eager to help you integrate with what ever engine you use (like Unreal or something custom).

That is correct, but since 2018 we've expanded the software to be a fully spatialized sound engine ready to compete with Wwise, Fmod, MetaSound, etc.

Not at all – our authoring tool (Elias Studio) is made for composers and sound designers. If you happen to be a programmer we have generous APIs and wrappers to help you build tools and custom workflows.

Support comes in a few different forms. At it's most basic we have an interactive manual, tutorials and a open for all Discord community. If your needs go deeper we offer support via email, video calls, shared chat rooms or on site visits - we can adapt to what suits you!

Yes! Elias has, for example, been used to control the broadcast music during Eurovision Song Contest, it's been used for interactive music videos and to power automotive experiences. With it's scalability and the possibility to integrate with anything the sky is the limit.

We offer flexible tiers depending on studio size and project scope – from indie-friendly to enterprise-level support. Pleas see our price page for details