A complete solution for game audio and music
Full spatialized audio and the worlds best adaptive music engine - designed for games of all different scales - from indie to AAA.
Total control over sound and music. Build for real-time worlds.
Visual scripting
Build sample-perfect audio graphs using real-time game data. Combine logic and DSP in a visual and intuitive view, to create truly dynamic and connected game audio.
No sound banks - design in real-time
Skip the build times and the complexity. Make changes on the fly while your game is running. Update graphs, swap files, mix, and test instantly with full remote support.
Unmatched adaptive music
Composer friendly UI helps you set-up music that adapts in real time. Use segments, transitions, loops and stingers for a dynamic score with unlimited variation.
Easy tooling
With our extensive API:s, source code access and Python wrapper - building your own tools and workflows has never been easier.
Introduction to Elias
Check out some of our useful links or click at a video to get started. You can also ask our AI-bot on how to set up different things i Elias.