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Elias 4

Elias is a complete solution for adaptive music and audio. Built with modern workflows, for modern games and interactive applications.

The studio

Our authoring tool is built to help you be creative and find solutions to complex challenges. Build logic and process incoming data using node graphs, or set up rich adaptive music systems using our patented arrangement view.

Sound design
Setup

Build complex, dynamic systems using visual scripting

Setup

Create your own mixer and use our built-in dsp effects

Setup

Inherit patch logic to reduce complexity and increase flexibility

Setup

Design in realtime, with live hotswapping and import of assets

Music arrangement
Setup

Create adaptive arrangements with our easy-to-use arrangement view

Setup

Do flawless and easy looping with overlapping tails

Setup

Add traditional or tonal stingers for your important moments

Setup

Use segments and variatons to make your compositions more diverse

Request Access

Elias 4 is currently in development. It’s already fully functional, but due to the early stages we only take on select clients and partners. With that said, we are very open to all inquiries and happy to talk and see if your project is a match!

The runtime

The Elias 4 engine is the part of the software that you connect with your game engine, or any other software, to play back what you’ve created in the studio. It’s fully portable and runs on mobile, PC, Mac and consoles.

The runtime

Elias studio

The runtime

Elias studio
Setup

Easy implementation with our native game engine plugins

Setup

Can be integrated into almost any engine or software with custom code

Setup

Everything is flexible and customizable via our smart APIs

Setup

Access to full source code can be available upon request

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