Elias 4 introduction
Getting started with Elias is fast and intuitive
Adaptive sound and music for games with real-time control, full spatialized audio and the worlds best adaptive music engine. Elias support game engines or custom setups, with APIs and optional source-code access.

Features
Core feature
Full audio engine
- Fully spatialized 3D audio
- Parameter and event driven sound logic
- Real-time mixing with DSP graph
- Works with any engine and platform
- Flexible and customizable via our smart API
Adaptive music system
- Build tracks with loops and or segments
- Set up individual rules per instrument or track
- Create variation with randomly selected loops and segments
- Use traditional stingers... or set up advanced tonal stingers and motifs
- Transition musically between states and arrangements
Features
Workflow and Authoring
Visual scripting
- Sample-accurate timing
- Effortlessly connect real-time game parameters
- DSP, logic and mixing
- Plethora of nodes
- Inheritance and configurations
Live Editing & Remoting
- Update graphs while your game is running
- Swap audio files, tweak logic, and mix instantly
- Full remoting from Elias Studio to game runtime
- No sound banks or rebuilds
- Test and iterate super quick
Features
Development and support
Development & Extensibility
- Fully spatialized 3D audio
- Deep Python scripting support for custom tooling and automation
- Modular design that is easy to customize
- Full support for custom integrations
- Source code available for higher license tiers
Support and learning
- AI-powered manual and documentation
- Evergrowing library of tutorials
- Open Discord-server
- Best in-class dedicated support
- No pay per ticket support-system
Get Elias
Download Elias
We want to make sure your introduction to Elias is as smooth as possible. Tell us a bit about your project and to get access to the latest version of Elias. We are here to help you get started.
Pricing
Pricing & Licensing
Scout
Indie
Explorer
Standard
Colonizer
Premium
Production budget
Below €300k
Between €300k and €1M
Over €1M
License fee (per game)
Free to €5000
€8000
€25000
Features
All
All
All
PC | MAC
Yes
Yes
Yes
Mobile
Yes
Yes
Yes
Consoles (per platform)
No
€5000
€15000
Logo wavier *
No
€3000
€4000
Standard support
No
1 Year
2 Years
Premium support
Starting at €9000
Starting at €9000
Starting at €9000
Source code
No
Available **
Available **
* Logo wavier: Remove the "Powered by Elias" mark from your game credits or splash screen.
** Source code access is available under a separate agreement - please contact us for details.
Scout Indie |
Explorer Standard |
Colonizer Premium |
|
---|---|---|---|
Production budget | Below €300k | €300k - €1M | Over €1M |
License fee (per game) | Free to €5000 | €8000 | €25000 |
Features | All | All | All |
PC | MAC | Yes | Yes | Yes |
Mobile | Yes | Yes | Yes |
Console (per platform) | No | €5000 | €15000 |
Logo wavier * | No | €3000 | €4000 |
Standard support | No | 1 Year | 2 Years |
Premium support | Starting at €9000 | Starting at €9000 | Starting at €9000 |
Source code | No | Available** | Available** |
* Logo wavier: Remove the "Powered by Elias" mark from your game credits or splash screen.
** Source code access is available under a separate agreement - please contact us for details.