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Elias 4

Elias 4 – Adaptive Music & Audio Middleware for Modern Games

Elias 4 is a powerful game audio middleware and sound engine, designed for creating interactive soundscapes and adaptive music. It features visual scripting, full spatialisation and fast workflow without soundbanks.

Elias 4 studio
Elias 4

Getting started with Elias is fast and intuitive

Adaptive sound and music for games with real-time control, full spatialized audio and the worlds best adaptive music engine. Elias support game engines or custom setups, with APIs and optional source-code access.

Elias 4 studio
About elias 4

What is Elias 4?

Elias 4 is an advanced adaptive music and audio middleware built for modern game development. It gives composers, sound designers, and developers the power to create dynamic, living soundtracks that truly adapt and respond to the gameplay.

Why choose Elias?

Better results

Elias 4 makes it easy to bring in game data (parameters) and instantly utilize it in many ways to affect your audio and music. This allows you to create soundscapes that is truly connected to your game, and that adapts to updates and changes automatically.

Faster workflows

Fast iterations, easy testing and quick prototyping is made possible with features like real time editing, simulation, no soundbanks...

Elias Features

Full featured audio middleware

  • Spatialized 3D audio
  • Parameter and event driven sound logic
  • Real-time editing with remoting
  • DSP: Filters, compressors, reverbs and more
  • Sample perfect visual scripting
  • Adaptive Music system
  • Integrates with any game engine (or other platform)
  • Build for PC, Mac, PlayStation, XBox, Nintendo, iOS & Android
  • Author tool works on both PC and Mac

Adaptive music system

  • Go beyond simple layering and transitions
  • Build complex, granularly adaptive soundtracks
  • Individual rules per instrument or track
  • Motifs and tonal stingers
  • Automatic perfect loops
  • Random selection and segments for variation
  • Musical transitions between arrangements and states
  • Control your music flows with visual scripting

Visual scripting

  • Simple UI and intuitive learning
  • Create signal flow graphs
  • Sample perfect
  • Combine logic, parameters, play back and DSP
  • Reduce complexity with subgraphs and configurations
  • Handle culling and voice limiting
  • Set up spatialization behavior
  • Easily share and reuse patches
  • Test directly in the authoring tool

Live Editing

  • Use remoting to connect to a game session
  • Update patches in real-time while your game is running
  • Swap sound files, mix and tweak with instant updates in-game
  • No sound banks or rebuilds
  • Fast iterations and testing
  • Works via our designtime API, Elias Studio and engine integrations

Development & Extensibility

  • Written in C and C++ with wrappers for certain APIs
  • Python support for custom tooling and automations
  • Modular code base that is easy to customize
  • Easy to integrate with custom game engines
  • Source code available for higher license tiers

Support and learning

  • AI-powered online manual
  • Ever growing library of tutorials (request)
  • Open for all Discord-server
  • Best in class dedicated support, from email to on site
  • No "Pay Per Ticket" support system
  • Onboarding via video call or on site