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Pricing

Pricing & Licensing

Elias offers flexible licensing designed to grow with your project. Whether you're just getting started or shipping at scale, we’ve got a plan that fits your budget and release goals. All licenses include full feature access. Pricing varies depending on your production size and target platforms.
Not sure where you fit? Reach out and we’ll help you find the right setup.

Elias 4 studio
Pricing

Pricing & Licensing

Elias offers flexible licensing for projects of any size. All plans include full features, with pricing based on your production scale and target platforms.
Not sure where you fit? Reach out and we’ll help you find the right setup.

Pricing

Pricing & Licensing

Scout
Indie
Explorer
Standard
Colonizer
Premium
Production budget
Below €300k
Between €300k and €1M
Over €1M
License fee (per game)
Free to €5000
€8000
€25000
Features
All
All
All
PC | MAC
Yes
Yes
Yes
Mobile
Yes
Yes
Yes
Consoles (per platform)
No
€5000
€15000
Logo wavier *
No
€3000
€4000
Standard support
No
1 Year
2 Years
Premium support
Starting at €9000
Starting at €9000
Starting at €9000
Source code
No
Available **
Available **
* Logo wavier: Remove the "Powered by Elias" mark from your game credits or splash screen.
** Source code access is available under a separate agreement - please contact us for details.
Scout
Indie
Explorer
Standard
Colonizer
Premium
Production budget Below €300k €300k - €1M Over €1M
License fee (per game) Free to €5000 €8000 €25000
Features All All All
PC | MAC Yes Yes Yes
Mobile Yes Yes Yes
Console (per platform) No €5000 €15000
Logo wavier * No €3000 €4000
Standard support No 1 Year 2 Years
Premium support Starting at €9000 Starting at €9000 Starting at €9000
Source code No Available** Available**
* Logo wavier: Remove the "Powered by Elias" mark from your game credits or splash screen.
** Source code access is available under a separate agreement - please contact us for details.
Frequently asked questions

Yes, you can upgrade your plan as your production grows.

Total cost of development for the game, excluding marketing.

Yes. For custom licensing, a payment plan, or multi-title agreements, contact us.
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